🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint
Attribute Rename Renames or deletes point and primitive attributes.
Color Adds color attributes to geometry.
Material Assigns one or more materials to geometry.
Rest Position Sets the alignment of solid textures to the geometry so thetexture stays put on the surface as it deforms.
RMan Shader Attaches RenderMan shaders to groups of faces.
Split UV Seams ?
UV Autoseam Generates an edge group representing suggested seams for flattening a polygon model in UV space.
UV Brush Adjusts texture coordinates in the UV viewport by painting.
UV Edit Lets you interactively move UVs in the texture view.
UV Flatten Creates flattened pieces in texture space from 3D geometry.
UV Fuse Merges UVs.
UV Layout Packs UV islands efficiently into a limited area.
UV Pelt Relaxes UVs by pulling them out toward the edges of the texture area.
UV Project Assigns UVs by projecting them onto the surface froma set direction.
UV Quick Shade Applies an image file as a textured shader to a surface.
UV Texture Assigns texture UV coordinates to geometryfor use in texture and bump mapping.
UV Transform Transforms UV texture coordinates on the source geometry.
UV Unwrap Separates UVs into reasonably flat, non-overlapping groups.
Verify BSDF Verify that a bsdf conforms to the required interface.