🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint


rigging

Agent Creates agent primitives.

Bone Capture Supports Bone Deform by assigning capture weights to bones.

Bone Capture Biharmonic Supports Deform by assigning capture weights to points based on biharmonic functions on tetrahedral meshes.

Bone Capture Lines Utility node that supports Bone Capture Biharmonic by creating lines from bones with suitable attributes.

Bone Capture Proximity Supports Bone Deform by assigning capture weights to points based on distance to bones.

Bone Deform Uses capture attributes created from bones to deform geometry according to their movement.

Bone Link Creates default geometry for Bone objects.

Capture Attribute Pack Converts array attributes into a single index-pair capture attribute.

Capture Attribute Unpack Converts a single index-pair capture attribute into per-point and detail array attributes.

Capture Correct Adjusts capture regions and capture weights.

Capture Layer Paint Lets you paint capture attributes directly onto geometry.

Capture Mirror Copies capture attributes from one half of a symmetric model to the other.

Capture Override Overrides the capture weights on individual points.

Capture Region Supports Capture and Deform operation by creating a volume within whichpoints are captured to a bone.

Cloth Capture Captures low-res simulated cloth.

Cloth Deform Deforms geometry captured by the Cloth Capture SOP.

Delta Mush ?

Lattice Deforms geometry based on how you reshape control geometry.

Muscle Capture Supports Muscle Deform by assigning capture weights to points based on distance away from given primitives

Muscle Deform Deforms a surface mesh representing skin to envelop or drape over geometry representing muscles

Point Deform Deforms geometry on an arbitrary connected point mesh.

Pose-Space Deform Interpolates between a set of pose-shapes based on the value of a set of drivers.

Pose-Space Deform Combine Combine result of Pose-Space Deform with rest geometry.

Pose-Space Edit Packs geometry edits for pose-space deformation.

Pose-Space Edit Configure Creates common attributes used by the Pose-Space Edit SOP.

Tissue Solver ?

Wire Capture Captures surfaces to a wire,allowing you to edit the wire to deform the surface.

Wire Deform Deforms geometry captured to a curve via the Wire Capture node.

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