🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


chop

filter: all arrange audio character combine constraints create device event export import perform shape solve timing utility view


character

Extract Bone Transforms Extracts the current world or local space bone transforms from a geometry object.

Extract Locomotion Extracts locomotion from an animation clip.

Extract Pose-Drivers Creates channels from the specified derived transforms, node parameters and CHOP channels for pose-space deformation.

Foot Plant Computes when position channels are stationary.

Handle The "engine" which drives Inverse Kinematic solutions using theHandle object.

IKSolver Solves inverse kinematics rotations for bone chains.

InverseKin Generates channels for bone objects based on a bone chain and an endaffector.

Pose Difference Computes the difference between two poses.

Stash Pose Stashes the bone transforms and pose-drivers for use by the Pose-Space Deform SOP and Pose-Space Edit SOP nodes.

Voice Split The Voice Split CHOP takes an audio track and separates "words" outinto different channels.

Voice Sync The Voice Sync CHOP detects phonemes in an audio channel given someaudio phoneme samples and pro…