🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


chop

filter: all arrange audio character combine constraints create device event export import perform shape solve timing utility view


audio

Acoustic Design audio filters and sound materials for the spatial audiosystem.

Band EQ A 14-band equalizer which filters audio input channels in the same way that a conventional band equalizer uses a bank of sliders to filter fixed-frequency bands of sound.

Oscillator Generates sounds in two ways.

Parametric EQ Filters an audio clip, and then applies other audio effects.

Pass Filter Filters audio input using one of four different filter types.

Phoneme Translates english text into a series of phonetic values.

Pitch Attempts to extract the fundamental pitch of a musical tone from the input audio.

Spatial Audio The rendering engine for producing 3D audio.

Spectrum Calculates the frequency spectrum of the input channels, or a portionof the channels.