🦁 womblewiki : a barebones houdini reference 🤓
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Assign Material Assigns a material to one or more USD primitives. You can use also programmatically assign materials using VEX, programmatically override material settings for each assignment, and programmatically assign materials to geometry subsets.
Edit Material Allows you to edit an existing USD material by modifying parameters and shader connections. This can be useful if the existing material is on a non-editable layer.
Material Library Imports Material VOP nodes as USD material prims.
Material Linker Creates material assignments based on rules.
Material Variation Creates attributes/primvars to override material parameters per-prim/instance.