🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all attributes cameras collections combine constraints context_options crowds geometry import instancing lights materials primitive rendering test_geometry transform utility variants view
Geometry Subset VOP Creates USD geometry subsets within geometry prims (similar to groups in SOPs) based on evaluating a VEXpression or VOP network.
Karma Procedural Sets up render-time instantiation for Karma.
Simulation Proxy Generates low-poly collison geometry suitable for physical simulation and creates a proxy relationship to the original model.
SOP Create Lets you create geometry in a SOP subnetwork inside this node, so you can create geometry in-place in the LOP network instead of needing a separate SOP network.
SOP Modify Converts USD geometry into SOP geometry, runs the SOP subnet inside this node on the geometry, and converts the changes back to USD overrides.
Volume References volume data on disk into a volume prim containing field prims.