🦁 womblewiki : a barebones houdini reference 🤓
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Physics Painter Physics Painter is a SOP that allows users to paint physics objects onto any other object.
Building Generator Convert low-resolution blockout geometry into detailed buildings using a library of user defined modules.
Detail Mesh The Detail Mesh SOP allows you to project a so called detail mesh onto template geometry.
Building Generator Utility Create base modules to use with the building generator, as well as override base module behavior.
Cable Generator Given a curve that represents the high 'pin' points and low 'sag' points of a cable, this sop will generate sagging cables, with user definable cable count, shape, colour.
Curve Branches Scatters curves over curves, with many intuitive controls to go from clean geometric branches to organic vines. Duplicates of this sop can be chained together for recursive growth, approximating the look of L-Systems but much more controllable.
Dirt Skirt Create a geometry 'skirt' where an object and ground plane intersect, to be used as a soft blend in a game engine.
Lot Subdivision Divide polygons into panels
MapBox Generate color, height and Open Street Map (OSM) curves using data provided by mapbox.com.
SciFi Panels Example HDA from the Rebirth Project to generate Sci Fi Paneling
Snow Buildup Adds geometry to an input mesh that mimics snow buildup
Terrain Layer Export The terrain layer export SOP exports a heightfield with the correct settings for Unreal.
Terrain Layer Import The terrain layer import SOP imports a heightfield with the correct settings from Unreal.
Terrain Mesh ROP The Terrain Segment SOP allows you to convert the plugged in heightfield into geometry.
Terrain Texture ROP The Terrain Texture rop SOP renders image data from a heightfield.
OSM Import Imports Open Street Map Data
OSM Buildings Generate Buildings from OSM Data
OSM Filter Isolates Specific OSM Data Layers