🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


overview

filter: all fx_tools integrations mesh_processing modelling uv world_building


fx_tools

Texture Sheets Create sprite sheets from your animations and customise the data stored in each colour channel.

Make Loop Takes a mesh or volume that is animated and loops them.

Fire Presets Quickly generate and render fire simulations using presets for size varying from torch to small to 1m high and low

Vertex Animation Textures The Vertex Animation Textures ROP will export a mesh and textures to be used with a realtime material that can playback complex animations for cloth, rigid body destruction, fluids and particles.

Destruction Cleanup Prepare rigid body simulation results for export, reducing redundant geometry, cleaning normals, cleaning attributes.

Skinning Converter Skinning Converter is a SOP that can convert any non-changing topology deforming mesh sequence into a bone based animation.

Volume to Texture The Volume Texture tool lets you write out a texture that can be used with Ryan Brucks' volume plugin in UE4.

Motion Vectors Using the velocity field or point attribute this tool will generate 2D motion vectors which can be used to retime motion in a shader.

Flowmap This utility tool sets up a flowmap template on your input geometry.

Flowmap Visualize A high quality realtime preview of a flowmap texture in the Houdini viewport.

Flowmap Obstacle The flowmap obstacle SOP allows for easy modifications on the flowmap based on geometry.

Flowmap Shader The flowmap SHOP is a glsl based viewport shader to preview flowmap shaders.

Flowmap to Color The flowmap to color SOP converts the flowmap data to vertex colors

Imposter Camera Rig ?

Imposter Texture ?

Niagara ROP All-in-one HDA to extract and write out impacts, split data and interpolation data from a bullet sim to be used with the UE4 Niagara data interface.

Niagara Impacts Extract impact points from a rigid body bullet sim and add attributes required for the UE4 Niagara data interface.

Niagara Interpolate Store the centroids of a rigid body bullet sim as a point cloud for the entire length of the animation. To be used with the UE4 Niagara data interface.

Niagara RBD Split Generate a point every time two pieces in a bullet sim separate from each other. Can be used to spawn particles with the UE4 Niagara data interface.

Gamedev Procedural Smoke The procedural smoke SOP will generate an animated volume to represent smoke.

Pyro Preview ROP Generate a light rig and set a mantra node to fast, preview settings for volumes

RBD Director A helper node for bullet sims to activate pieces, add forces or handle changing from kinematic to animated.

RBD Edge Strip Create a mesh along the edge of lowpoly voronoi pieces to add detail in the texture. Ideal for realtime destruction sequences.

RBD Fracture Fracture geometry with more controls than the standard voronoi fracture but with less complexity than the rbd material fracture node.

RBD to FBX This tool allows for fast export of an RBD Sim to bone based FBX

ROP Vector Field Generate UE4 compatible vector fields from volumes or point clouds.

ROP Volume Texture Convert volume data into 2D texture sheets.

Static Fracture Export The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level

Disc Generator Create a disc mesh with uv's with controls for slicing and uv coverage.