🦁 womblewiki : a barebones houdini reference 🤓
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3D Facebook Image Quickly render a 3D scene to a 2.5D image that can be uploaded to Facebook.
AliceVision Analyze Images Match all features between candidate image pairs using Alicevision.
AliceVision Photogrammetry AliceVision is a Photogrammetric Computer Vision Framework which provides a 3D Reconstruction and Camera Tracking algorithms.
AliceVision Photogrammetry AliceVision is a Photogrammetric Computer Vision Framework which provides a 3D Reconstruction and Camera Tracking algorithms.
AliceVisionDepth Map Retrieves the depth value of each pixel from the cameras using Alicevision.
AliceVisionInitialize Configure which images to process using Alicevision.
AliceVisionMeshing Creates a dense geometric surface representation of the scene using Alicevision.
AliceVisionStructure from Motion Detects 3D points with position and orientation and calibrate the cameras accordingly using Alicevision.
AliceVisionTexturing Texture the generated mesh using Alicevision.
Auto UV Automatically Generates UV Attributes
Axis Align Aligns Objects based on the Bounding Box
Building Generator Convert low-resolution blockout geometry into detailed buildings using a library of user defined modules.
Building Generator Utility Create base modules to use with the building generator, as well as override base module behavior.
CSV Exporter Export geometry attibutes to a CSV file.
Cable Generator Given a curve that represents the high 'pin' points and low 'sag' points of a cable, this sop will generate sagging cables, with user definable cable count, shape, colour.
Calculate Occlusion Vertex Based Ambient Occlusion Calculation.
Calculate Slope Calculate the slope of a surface by comparing to a direction, and optionally blur and remap the result.
Color Adjustment Several Common Adjustment Operations on Vertex Colors
Color Blend Blends Color data on 2 separate meshes based on common algorithms
Color Gradient Generates a Vertex Color Gradient on a mesh
Curve Branches Scatters curves over curves, with many intuitive controls to go from clean geometric branches to organic vines. Duplicates of this sop can be chained together for recursive growth, approximating the look of L-Systems but much more controllable.
Curve Sweep Sweep a profile along input curves, with simple controls for profile type, width, and twist behavior.
Cylinder Generator Create a cylinder with uv's from a curve with controls for tapering and uv coverage.
DDS File Reads in DDS (DirectDraw Surface) Files
Decal Projector Project a decal (localised piece of geometry and a texture) onto geometry.
Delete Small Parts Removes pieces based on connectivity and size
Delight Remove light and shadow variation from photogrammetry textures.
Destruction Cleanup Prepare rigid body simulation results for export, reducing redundant geometry, cleaning normals, cleaning attributes.
Detail Mesh The Detail Mesh SOP allows you to project a so called detail mesh onto template geometry.
Dirt Skirt Create a geometry 'skirt' where an object and ground plane intersect, to be used as a soft blend in a game engine.
Disc Generator Create a disc mesh with uv's with controls for slicing and uv coverage.
Dissolve Flat Edges Remove edges on flat surfaces.
Distance From Border Calculate the distance from the edge of a surface and store it as an attribute per point.
Edge Group To Curve Converts an Edge Group to a Poly Curve.
Extract Filename Utility SOP to store the filename of a file SOP as its detail attributes to be then used in other SOPs.
Extract Silhouette Create an outline of an object projected from one of the axes, xyz.
Fire Presets Quickly generate and render fire simulations using presets for size varying from torch to small to 1m high and low
Flowmap This utility tool sets up a flowmap template on your input geometry.
Flowmap Obstacle The flowmap obstacle SOP allows for easy modifications on the flowmap based on geometry.
Flowmap Shader The flowmap SHOP is a glsl based viewport shader to preview flowmap shaders.
Flowmap Visualize A high quality realtime preview of a flowmap texture in the Houdini viewport.
Flowmap to Color The flowmap to color SOP converts the flowmap data to vertex colors
Gaea Tor Processor The Gaea Tor Processor allows you to load up build .TOR files made in Gaea
GameRes Full Pipeline Node to Take High Res Models to Low Res.
Gamedev Align and Distribute Spread a collection of shapes along an axis.
Gamedev Box Clip Clip geometry to a resizable box region.
Gamedev Edge Color Color sharp edges on geometry
Gamedev Extract Borders Extract curves from Meshes
Gamedev Procedural Smoke The procedural smoke SOP will generate an animated volume to represent smoke.
Gamedev Straight Skeleton 3D Generates a curve based on the internal structure of a mesh
Games Baker Generate Textures based on a High Poly to Low Poly match.
Group Curve Corners Creates Groups for Inside and Outside corner points
Guide Flowmap The Guide Flowmap modifies a flowmap based on a guide curve.
Impostor Camera Rig This OBJ sets up a camera rig to be used with the Impostor Texture ROP Node.
Impostor Texture The impostor tool creates texture sheets to fake 3D objects in your game engine.
Inside Face UVs Create UV's for inside faces of voronoi fractured geometry.
Instant Meshes a bridge tool to Instant Meshes open source quad remesher.
LOD Create The LOD Create SOP allows for easy LOD generation.
LOD Hierarchy Create and export an LOD Hierarchy as FBX.
Lot Subdivision Divide polygons into panels
Make Loop Takes a mesh or volume that is animated and loops them.
MapBox Generate color, height and Open Street Map (OSM) curves using data provided by mapbox.com.
Maps Baker Generates textures bakes from a high resolution to low resolution model at near interactive speeds.
Mark Seams Interactive Stashing of Edge Selections
Marmoset ROP The Marmoset ROP allows you to quickly generate an mview inside Houdini
MatCap Shader Apply a 'matcap' image to give the appearance of high quality shading at realtime framerates.
Measure Curvature Generates Point Colors based on the Curvature of the Model
Merge Small Islands Consolidates Small UV Islands into Larger Neighbors
Mesh Slice Clips the geometry into multiple submeshes based on a 3d grid pattern
Mesh Tiler Quickly tile geometry on a planar surface.
Min Max Average Multiple Min/Max/Average Analysis in a single node
Motion Vectors Using the velocity field or point attribute this tool will generate 2D motion vectors which can be used to retime motion in a shader.
Multi Bounding Box Generate Several Bounding Boxes For the Input Mesh
Multi File Load several Geometry files at once.
Niagara Impacts Extract impact points from a rigid body bullet sim and add attributes required for the UE4 Niagara data interface.
Niagara Interpolate Store the centroids of a rigid body bullet sim as a point cloud for the entire length of the animation. To be used with the UE4 Niagara data interface.
Niagara RBD Split Generate a point every time two pieces in a bullet sim separate from each other. Can be used to spawn particles with the UE4 Niagara data interface.
Niagara ROP All-in-one HDA to extract and write out impacts, split data and interpolation data from a bullet sim to be used with the UE4 Niagara data interface.
Normal Color Simple Helper Node to generate the default Normal Color.
Normal Combine A Simple Node That Overlays 2 Normal Maps together
Normal From Grayscale Convert a Grayscale Image Into a Normal Map
Normal Invert Invert individual channels on an image
Normal Levels Adjusts black point, white point, and midrange to increase, balance, or decrease contrast on a Normal Map.
Normal Rotate Rotates a Normal Map while correcting recalculating its internal vectors
Normalize Normal Ensures the normal map is balanced in a unit vector
OBJ Importer Import an OBJ File including its materials and textures.
OSM Buildings Generate Buildings from OSM Data
OSM Filter Isolates Specific OSM Data Layers
OSM Import Imports Open Street Map Data
Octahedron Lens This is a CVEX based Lens Shader used to generate Impostors.
PBR Shader Physically Based Viewport Shader
Path Deform Deform geometry along a curve.
Physics Painter Physics Painter is a SOP that allows users to paint physics objects onto any other object.
PolyDeform Warps a source mesh to match the shape of a target
Pyro Preview ROP Generate a light rig and set a mantra node to fast, preview settings for volumes
Quad Remesher The QuadRemesher node is a wrapper around Exoside's QuadRemesher command line interface.
Quadrangulate Simple Node to take a triangulated mesh and attempt to collapse the diagonal edges to return the mesh to a quad dominant state
Quick Material The QuickMaterial sop is a convenience tool that allows you to very easily set up PBR materials.
RBD Director A helper node for bullet sims to activate pieces, add forces or handle changing from kinematic to animated.
RBD Edge Strip Create a mesh along the edge of lowpoly voronoi pieces to add detail in the texture. Ideal for realtime destruction sequences.
RBD Fracture Fracture geometry with more controls than the standard voronoi fracture but with less complexity than the rbd material fracture node.
RBD to FBX This tool allows for fast export of an RBD Sim to bone based FBX
ROP Vector Field Generate UE4 compatible vector fields from volumes or point clouds.
ROP Volume Texture Convert volume data into 2D texture sheets.
Reality Capture The plugin allows you to run Reality Capture processes from within Houdini in order to streamline your mesh pipeline.
Remove Inside Faces This tool removes inside faces for objects that are intersecting.
Repair Quickly Spot Heal a Mesh
Retime Simple Interface to Change the Timing of an animation
Rizom UV The RizomUV Bridge is a set of 4 different SOPs that facilitate the communication between Houdini and RizomUV.
SciFi Panels Example HDA from the Rebirth Project to generate Sci Fi Paneling
Simple Baker SOP Based Baking of Texture Maps.
Sine Wave Deforms a mesh based on a sine wave curve
Sketchfab Uploads geometry to Sketchfab
Sketchfab Output Uploads geometry to Sketchfab
Skinning Converter Skinning Converter is a SOP that can convert any non-changing topology deforming mesh sequence into a bone based animation.
Snow Buildup Adds geometry to an input mesh that mimics snow buildup
Soften Normals Soften Normals is a convenience SOP that is frequently used to prepare geometry for baking.
Sphere Generator Create a sphere with box unwrapped uv's and a vertex colour ramp.
Spiral Creates a spiral curve
Static Fracture Export The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level
Straight Skeleton 2D Generate the central curve (straight skeleton) for 2D input shapes.
Straighten Orients a mesh based on UP and FRONT groups
Substance COP The Substance Plugin for Houdini lets you load Substance Archive files into Houdini in COPs.
Sweep Geometry Fit an input object along a curve by repeating the middle section multiple times.
Terrain Layer Export The terrain layer export SOP exports a heightfield with the correct settings for Unreal.
Terrain Layer Import The terrain layer import SOP imports a heightfield with the correct settings from Unreal.
Terrain Mesh ROP The Terrain Segment SOP allows you to convert the plugged in heightfield into geometry.
Terrain Texture ROP The Terrain Texture rop SOP renders image data from a heightfield.
Texture Sheets Create sprite sheets from your animations and customise the data stored in each colour channel.
Thicken Extrudes a mesh along it's averaged normals.
Toon Shader A glsl toon shader based on the Guilty Gears GDC 2015 talk.
Trace PSD File Generates Curves from Photoshop File Layers.
Turntable Rotates the input geometry around itself based on the timeline
Turntable Lens This is a CVEX based Lens Shader used to generate Impostors.
UV Transfer Transfer uv's between a source and target geometry.
UV Unitize Converts every primitive to 0-1 UVs
UV Visualize Different methods of visualizing UV Data
Unreal Pivot Painter Pivot Painter is a SOP that stores model pivot and rotation information in the model's vertex data and additional UV channels.
Vector Normalize Fit raw RGB data between 0 and 1 and expose the min and max values.
Vertex Animation Textures The Vertex Animation Textures ROP will export a mesh and textures to be used with a realtime material that can playback complex animations for cloth, rigid body destruction, fluids and particles.
Volume to Texture The Volume Texture tool lets you write out a texture that can be used with Ryan Brucks' volume plugin in UE4.
Voxel Mesh The Voxel Mesh SOP is a shortcut for the common VDB from Polygons > Convert VDB workflow.
ZBrush Bridge GoZ is Zbrush's fast file transfer feature that lets you send meshes between Houdini and Zbrush seamlessly without having to deal with file paths or extensions.