🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
Calculate Slope Calculate the slope of a surface by comparing to a direction, and optionally blur and remap the result.
Color Adjustment Several Common Adjustment Operations on Vertex Colors
Color Blend Blends Color data on 2 separate meshes based on common algorithms
Color Gradient Generates a Vertex Color Gradient on a mesh
Curve Sweep Sweep a profile along input curves, with simple controls for profile type, width, and twist behavior.
Cylinder Generator Create a cylinder with uv's from a curve with controls for tapering and uv coverage.
Decal Projector Project a decal (localised piece of geometry and a texture) onto geometry.
Dissolve Flat Edges Remove edges on flat surfaces.
Distance From Border Calculate the distance from the edge of a surface and store it as an attribute per point.
Gamedev Edge Color Color sharp edges on geometry
Edge Group To Curve Converts an Edge Group to a Poly Curve.
Gamedev Extract Borders Extract curves from Meshes
Extract Silhouette Create an outline of an object projected from one of the axes, xyz.
Path Deform Deform geometry along a curve.
Spiral Creates a spiral curve