🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


fluids

filter: 1_docs fluidcontainers_shelf oceans_shelf particlefluids_shelf sop_nodes viscousfluids_shelf


viscousfluids_shelf

Melt Object Creates a melting object from geometry.

Lava from Object Creates a lava object from geometry.

Emit Lava Generates a continuous stream of hot lava from an object.

Heat Within Object Turns an object into a source of heating when particles pass through.

Cool Within Object Turns an object into a source of cooling when particles pass through.

Emit Steam on Collision Emits steam when a hot fluid comes into contact with a collider.

Sink from Objects Absorbs smoke, fire, liquid, or particle fluid in a container.

Slice Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.

Slice along line Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.

Distribute This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.