🦁 womblewiki : a barebones houdini reference 🤓
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Melt Object Creates a melting object from geometry.
Lava from Object Creates a lava object from geometry.
Emit Lava Generates a continuous stream of hot lava from an object.
Heat Within Object Turns an object into a source of heating when particles pass through.
Cool Within Object Turns an object into a source of cooling when particles pass through.
Emit Steam on Collision Emits steam when a hot fluid comes into contact with a collider.
Sink from Objects Absorbs smoke, fire, liquid, or particle fluid in a container.
Slice Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.
Slice along line Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.
Distribute This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.