🦁 womblewiki : a barebones houdini reference 🤓
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FLIP Fluid from Object Creates a FLIP Fluid Object from SOP Geometry.
FLIP Tank Generates node networks to create a half-filled box of FLIP fluid material, with proper boundary conditions to contain the fluid in the box.
Emit Particle Fluid Emits fluid into a FLIP simulation.
Sink from Objects Absorbs smoke, fire, liquid, or particle fluid in a container.
Sculpted Particle Fluid Calculates and creates particle fluid between the surface and container of fluid in a particle fluid simulation.
Crown Splash Creates a FLIP fluid simulation setup to create a crown splash.
Drip Fluid Creates a FLIP fluid simulation setup to create a dripping fluid effect.
Suction Fluid Creates a suction force to guide particles fluids toward a target object.
Condensation Creates a particle simulation to mimic condensation on geometry.
Make Viscous Turns on the viscosity parameters of a FLIP Fluid.
Whitewater Creates spray, foam, and churn based on an underlying FLIP fluid simulation.
Slice Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.
Slice along line Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.
Distribute particle fluid This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.