🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
Twist Twists the geometry around the axis.
Bend Bends the geometry.
Linear Taper Linearly scales the geometry along its length.
Squash and Stretch Scales up or down in one direction, while doing the opposite in the other two directions, to deform the geometry while retaining the same volume.
Bulge Deforms the points in the first input using one or more magnets from the second input.
Lattice Deforms geometry based on how you reshape control geometry.
Fractal Creates jagged mountain-like divisions of the input geometry.
Mountain Displaces points along their normals based on fractal noise.
Waves Creates an ocean like surface.
Ripple Generates ripples by displacing points along the up direction specified.
Morph Computes a 3D metamorphosis between shapes with the same topology.