🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
* solid mass of 3D tetrahedrons instead of shell
* sumulate bending, elasticity, internal mass, chipping, crumbling, and shattering
* (like metal or wood), or (hyper)elastic, rubbery, fluid, and floppy objects (like muscle and fat)
* Solid Object node --> FEM Solver
* resolution independent
* Sold Embed SOP to tweak tet mesh resolution and shape which drives FEM sim time (or Remesh -> Solid Conform for high-quality characters)
* low-res tet meshes approximate high-res tet meshes well (if overall shapes are similar)
* can embed a high-res model in a solid object, driven by deformation of low-res tet mesh
* vs. springs, forces distrubuted throughout rather than at verticies, resoultion independent, realism from solid mechanices, better for stiff objects
* vs grains, more realistic and physically accurate, resolution independent, but cannot change point positions directly and slower (use grains PBD for bouncy objects with elastic energy, or background objects)