🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


cop2

filter: all color comps effects export import keying matte pixelop timing transform utility vex view


color

Bright Applies a brightness factor and bright shift to the first input.

Color Creates a constant color image.

Color Correct Applies a variety of color corrections to the image

Color Curve Adjusts the R,G,B and/or A channels based on a user-definedcurve.

Color Map Maps a range of color to a new range.

Color Replace Replace a color region in an image with another region.

Contrast Increases or decreases the contrast of an image.

Equalize Equalizes colors by stretching or shifting the image histogram.

Gamma Applies gamma correction to the image.

HSV Converts between RGB and HSV color spaces, or applies hue and saturation modifications.

Hue Curve Adjusts the saturation or luminance of the image based on hue.

Levels Adjusts black point, white point, and midrange to increase, balance,or decrease contrast.

Limit Limits the pixel range at the high end, low end or both.

Lookup Applies a lookup table to the input.

Mono Converts a color or vector into a scalar quantity, like luminance or length.

Pixel Modifies an image’s pixels using expressions.

Premultiply Allows colour to be converted to or from a premultiplied form.

Quantize Quantizes input data into discrete steps.

Vector Performs vector operations on the input.