š¦ womblewiki : a barebones houdini reference š¤
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all color comps effects export import keying matte pixelop timing transform utility vex view
Add Adds two images together.
Anaglyph Creates an anaglyph from a pair of input images.
Atop Composites the first input (Foreground) over the second (background),but only where the background alpha exists.
Average Averages the foreground image and the background image.
Blend Blends frames from two sequences together using a simple linearblend.
Blur Blurs an image.
Border Adds a border to the image.
Bright Applies a brightness factor and bright shift to the first input.
Bump Builds a bump map from a plane.
Channel Copy Copy channels from any of inputs into the output image.
Chromakey Mask or "key" an image based on its color.
Color Creates a constant color image.
Color Correct Applies a variety of color corrections to the image
Color Curve Adjusts the R,G,B and/or A channels based on a user-definedcurve.
Color Map Maps a range of color to a new range.
Color Replace Replace a color region in an image with another region.
Color Wheel Generates a simple HSV color wheel.
Composite Does a composite (over, under, inside, add, etc) between twoimages.
Compositing nodes Composite nodes create, filter, and manipulate image data.
Contrast Increases or decreases the contrast of an image.
Convert Changes the data format of a plane.
Convolve Performs a generic convolve on the source image.
Corner Pin Fits an image into an arbitrary quadrilateral.
Corner Ramp Generates a four corner ramp.
Crop Crops an image and changes its resolution.
Cryptomatte Extracts matte from Cryptomatte image.
DSM Flatten Flattens a Deep Shadow/Camera Map into a flat 2D raster.
Defocus Defocuses an image similar to a real camera defocus.
Deform Deforms an image by moving the underlying UV coordinates.
Degrain Removes film grain from an image.
Deinterlace De-interlaces a frame of video by either averaging scanlines orcopying a scanline.
Delete Removes planes or components from an input sequence.
Denoise Removes white noise from an image.
Depth Darken Darkens depth boundaries in an image.
Depth of Field Creates a depth-of-field mask, which describes how out of focus partsof the image are.
Diff Computes the difference between the foreground image and thebackground image.
Dilate/Erode Expands and shrinks mattes.
Drop Shadow Creates a blurred shadow offset of an image.
Edge Blur Blurs the edges of an image.
Edge Detect Detects edges in the input image.
Emboss Adds a lighting effect to the image by using a bump map.
Environment Applies an environment map to an image.
Equalize Equalizes colors by stretching or shifting the image histogram.
Error Function Table Generator Creates an image containing precomputed error function terms for hair albedo computation
Expand Expands and shrinks mattes.
Extend Extends the length of a sequence so that it can be animated beyondits frame range.
Fetch Fetches a sequence of images from another COP, even in another network.
Field Merge Merges two fields into one Interlaced Frame.
Field Split Splits an interlaced frame into two fields per frame (odd and evenfields).
Field Swap Swaps the two fields containing the even and odd scanlines of theframe.
File Loads image files into Houdini.
Flip Flips the image horizontally and/or vertically.
Fog Adds a variety of atmospheric effects to an image, including fog,haze and heat waves.
Font Renders anti-aliased text.
Front Face Cleans up flipped normals by making them face the camera.
Function Performs a variety of mathematical functions on the input image.
Gamma Applies gamma correction to the image.
Geokey Keys out parts of the image based on pixel position or normaldirection.
Geometry Renders geometry from a SOP as a single color image.
Gradient Computes the gradient of an image.
Grain Adds grain to an image.
HSV Converts between RGB and HSV color spaces, or applies hue and saturation modifications.
Hue Curve Adjusts the saturation or luminance of the image based on hue.
Illegal Pixel Detects illegal pixels, like NAN and INF, in images.
Inside Restricts the foreground color to the area of the backgroundās alphamatte.
Interleave Interleaves image sequences.
Invert Applies a photographic pixel inversion to the image.
Layer Layers a series of inputs together by compositing them one by one onthe background image (input 1).
Levels Adjusts black point, white point, and midrange to increase, balance,or decrease contrast.
Lighting Adds a light to the image.
Limit Limits the pixel range at the high end, low end or both.
Lookup Applies a lookup table to the input.
Luma Matte Sets the alpha to the luminance of the color.
Lumakey Keys the image based on luminance (or similar function).
Mask Masks out an area of an image.
Max Outputs the maximum value of the foreground and background images foreach pixel, which tends to lighten the image.
Median Applies a 3 x 3 or 5 x 5 median filter to the input image.
Merge Merges the planes of several inputs together.
Metadata Applies metadata to an image sequence.
Min Outputs the minimum value of the foreground and background images foreach pixel, which tends to darken the image.
Mono Converts a color or vector into a scalar quantity, like luminance or length.
Mosaic Takes a sequence of images and combines them into 1 image by tiling them.
Multiply Multiplies the foreground image with the background image.
Noise Generates continuous noise patterns.
Null Does nothing.
Outside Restricts the foreground color to the area outside of thebackgroundās alpha matte.
Over Composites the first input (Foreground) over the second(background).
Pixel Modifies an imageās pixels using expressions.
Premultiply Allows colour to be converted to or from a premultiplied form.
Pulldown Performs a pulldown (cine-expand) on the input sequence.
Pushup Performs a pushup (cine-expand) on the input sequence.
Quantize Quantizes input data into discrete steps.
ROP File Output Renders frames out to disk.
Radial Blur Does a radial or angular blur.
Ramp Generates a variety of linear and radial ramps, which are fullykeyframable.
Reference Copies the sequence information from its input.
Rename Change the name a plane.
Render Renders a mantra output driver directly into a composite network.
Reverse Simply reverses the frames in the sequence.
Rotoshape Draws one or more curves or shapes.
SOP Import Imports a 2d Volume from SOPs as planes into a composite network.
Scale Changes the resolution of the image.
Screen Adds two images together, saturating at white like photographicaddition.
Sequence Sequences two or more inputs end to end.
Shape Generates simple shapes, such as circles, stars and regular N-sidedpolygons.
Sharpen Sharpens an image by enhancing the contrast of edges.
Shift Shifts an image sequence in time.
Shuffle Shuffle frames around to do out-of-order editing.
Sky Environment Map Creates sky and ground images for use as environment maps.
Snip Either removes frames from a sequence or allows you to order them ina user-defined order.
Streak Blur Streaks an image, adding a motion blur effect.
Subnetwork Contains networks of other COPs.
Subtract Subtracts the foreground image from the background image.
Switch Passes the input of one of its connected inputs through, acting likean exclusive switch.
Switch Alpha Replaces input 1's alpha with input 2's alpha.
Terrain Noise Generate noise suitable for terrain height maps.
Tile Tiles the image sequence with multiple copies of the input image.
Time Filter Blurs a pixel through several frames.
Time Machine Uses a second input to time warp the first input on a per pixelbasis.
Time Scale Stretches or compresses a sequence in time.
Time Warp Warps time by slowing or speeding it up throughout the sequence.
Transform Translates, rotates and/or scales the input image without changingthe image resolution.
Trim Trims an input sequence in time by adjusting the beginning or the endof the sequence.
UV Map Creates a UV map.
Under Composites the first input (Foreground) under the second(background).
Unpin Extracts an arbitrary quadrilateral area out of the input image.
VEX Filter Runs a VEX script on its input planes.
VEX Generator Runs a VEX script on the planes it generates.
VOP COP2 Filter Contains a VOP network that filters input image data.
VOP COP2 Generator Contains a VOP network that generates image data.
Vector Performs vector operations on the input.
Velocity Blur Blurs an image by using pixel velocity to produce a motion blureffect.
Window Cuts a small window out of a larger image.
Wipe Does a wipe between two input sequences.
Xor Makes two elements mutually exclusive; if their alpha mattes overlap,the overlap is removed.
Z Comp Does a Z composite of two images.