🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
Static Object Creates a Static Object from SOP Geometry.
Deforming Object Creates a DOPs collision object from deforming SOP Geometry.
Surface Collider Create a Static Object from SOP Geometry pre-configured for interaction with cloth.
Ground Plane Creates an infinite ground plane suitable for RBD, cloth, or wire simulations.
Terrain Object Creates a Terrain Object from SOP Geometry.